Today we are pleased to announce the release of the new terrain texturing system, upgrading the current 4 texture limit to a whopping 16 textures and a new UI panel to manage selection and customization. The update also brings a host of tweaks to further improve the Building Editor and introduces entities and scripts for switches and remote doors to keep your game making options expanding.
As promised, we continue to invest in the content of our existing DLCs and this time we are bring you some pretty cool extras to the SCIFI Mission To Mars DLC this month, with the addition of drones that can scout paths, defend areas and even explode on contact with the player. You will also find the awesome Futuretek Shotgun weapon added to your arsenal, plus additional Alien Temple structures, food and health packs, high-tech conveyor belts, a number of decal effects and a fully working transporter device!
Continuing the theme of delivering the big features and improvements you want, we are happy to release an upgrade to the A.I system and as a bonus, the ability to create a Third-Person game from any character. One of the long-standing requests from the community has been to improve the way enemy characters behave by default, and we've not only done that but extended the system to allow many more behaviors to be crafted.
Today we released our seasonal Easter DLC early, giving you plenty of time to make your Easter game this year. We released this pack last year for a short time and received quite a few requests to bring it back to provide access to the many assets including volcanic rocks, gnarled trees and of course, lava art. It's a tradition to craft eggs and bunny themed games during Easter, so why not go that extra mile and create your very own Easter game to share with friends. The DLC includes a five level game to get you started so no worries if this would be your first ever game, it's a snap with GameGuru!
For a few weeks now we've been running a daily progress report on the main GameGuru forum about the upcoming V1.14 update which will feature the Easy Building Editor (EBE) amongst other improvements and thought it would be good to share some of the news in the news blog. Here are some of the highlights:
* Improved performance of Gem World demo
* Added missing DarkAI commands and additional help in Docs
* Added saving and loading of EBE structures
* Optimized EBE system to create, save and reload quickly
* Added first-round of material and wall textures to EBE folder (370MB+)
What began as a simple update with a few well-meaning fixes has turned into something much more substantial with a range of core improvements to GameGuru, a full change log can be found in the official GameGuru forum thread announcing this update.
Want to find out more about the next update? Well, look no further than a sneak peak preview of all the fixes and features coming to a Steam auto-update real soon with your host Lee Bamber. You can watch a recording of the live broadcast here: https://www.youtube.com/watch?v=Qa01SdlKXho
Hi Fellow Game Makers,
Today we are very pleased to announce the launch of V1.132 update and most significantly, the new Expansion Pack DLC which contains over 2.8 GB of game making assets for you to enjoy. This DLC is completely free to GameGuru users and you can download it any time you like, bringing your tally of stock media to over 6000 megabytes of content.
It's been a longer road than I had planned or hoped, but I am now ready to release the EBE in a small way to our internal beta testing group who kindly offer a few hours of their time every now and again to hammer GameGuru builds to ensure they are ready for the public. They are under a gentle NDA for the most part, but I am happy for them to share what they think of the EBE system in the forums over the next two weeks (when I will be on holiday flush the microchips out of my head and finding new ways to recharge my old brain battery).