Please note, due to the new DLL support on the Windows platform this version contains breaking changes. Bytecode compiled with older versions will not work with this version, and bytecode compiled with this version will not work with older players.
Here's a full list of the new features in this build;
We've added some easy to follow video tutorials to YouTube this month. They are designed to ease new users into learning AppGameKit. The first few start you off with loading some image files and making them into a sprite. Once you've got the hang of those you can follow the step-by-step process of making a simple shooter game:
The AppGameKit team are running a new survey to find out what the AppGameKit community want to see added to the product. Even if you don't yet own AppGameKit we'd still like to hear from you.
If you have a few minutes spare please submit your feedback, just click this link;
From this point forward we're using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09
This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit.
Welcome to a new version of AppGameKit. In this latest release, the main new feature we have added is support for UTF-8 character sets. This means AGK can now support all types of characters. We've also ensured your current projects work with ASCII characters sets for backwards compatibility.
It's now possible to load in True Type fonts and make your text displays look even more professional and appealing.
Here's a full run down of all the features and fixes in AppGameKit 2.0.22: