Latest News

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AppGameKit 2019.18.01 Released! Another January maintenance build for AppGameKit users. In this version we've added some new commands and made some important updates for the Mac: Added ExtractZipASync, GetZipExtractProgress, and GetZipExtractComplete commands to unzip files in the background Added GetWindowWidth/Height to return the size of the window, which may differ from GetDeviceWidth/Height on retina displays GetMaxDeviceWidth/Height now return the non-retina sizes on Macs with retina displays so they can be used with SetWindowSize Fixed ResizeImage not working with animated GIF images The debugger can now display the contents of a type variable

The AppGameKit Team

AppGameKit Visual Editor update We have a special treat for Windows users with an update to the AppGameKit Visual Editor which focuses on a number of fixes related to stability issues that some Windows OS users were having. 
AppGameKit Sound Library Christmas Update!

Today we've added 30 new sounds to the AppGameKit Sound Library DLC!

There's a Christmas theme to this update, from Santa's sleigh to charming Christmas bells. We hope you can find some great uses with these sounds in your projects! Here's the full list of new sounds:

AppGameKit V2018.11.08 Released!

Today we've released a new version of AppGameKit that brings updated support for the latest version of the Mac (10.14) and some exciting new 3D commands and rendering speed improvements that have been coded and supplied by community member Preben Eriksen.

Read about the full set of changes here;