Please note, due to the new DLL support on the Windows platform this version contains breaking changes. Bytecode compiled with older versions will not work with this version, and bytecode compiled with this version will not work with older players.
Here's a full list of the new features in this build;
Today we are pleased to announce the release of the new terrain texturing system, upgrading the current 4 texture limit to a whopping 16 textures and a new UI panel to manage selection and customization. The update also brings a host of tweaks to further improve the Building Editor and introduces entities and scripts for switches and remote doors to keep your game making options expanding.
We’ve launched a competition today for all users of MyWorld with a top cash prize of $1000.
Released on Steam Early Access MyWorld allows you to create, share and play games and has been described by one of the community as “an excellent framework for beginners, MyWorld is like Minecraft for game design”.
Just before we released MyWorld we asked our beta testers to make the best game they could. We've now played all these games and chosen our three winners:
This game stood out as the winning choice, but only just. What finally swayed the judging was that it contained all elements we were looking for and delivered them in a very smooth and well-presented way. There was lots to do and the quest path was well designed, making you want to explore the game more.
As promised, we continue to invest in the content of our existing DLCs and this time we are bring you some pretty cool extras to the SCIFI Mission To Mars DLC this month, with the addition of drones that can scout paths, defend areas and even explode on contact with the player. You will also find the awesome Futuretek Shotgun weapon added to your arsenal, plus additional Alien Temple structures, food and health packs, high-tech conveyor belts, a number of decal effects and a fully working transporter device!
Continuing the theme of delivering the big features and improvements you want, we are happy to release an upgrade to the A.I system and as a bonus, the ability to create a Third-Person game from any character. One of the long-standing requests from the community has been to improve the way enemy characters behave by default, and we've not only done that but extended the system to allow many more behaviors to be crafted.