Continuing the theme of delivering the big features and improvements you want, we are happy to release an upgrade to the A.I system and as a bonus, the ability to create a Third-Person game from any character. One of the long-standing requests from the community has been to improve the way enemy characters behave by default, and we've not only done that but extended the system to allow many more behaviors to be crafted.
In our second video, we take a look at the MyWorld editor and see how easy it is to build and link worlds. Your creations can be shared by either entering the steam workshop portals or the host multiplayer portal in the HubWorld.
Today we released our seasonal Easter DLC early, giving you plenty of time to make your Easter game this year. We released this pack last year for a short time and received quite a few requests to bring it back to provide access to the many assets including volcanic rocks, gnarled trees and of course, lava art. It's a tradition to craft eggs and bunny themed games during Easter, so why not go that extra mile and create your very own Easter game to share with friends. The DLC includes a five level game to get you started so no worries if this would be your first ever game, it's a snap with GameGuru!
We've added some easy to follow video tutorials to YouTube this month. They are designed to ease new users into learning AppGameKit. The first few start you off with loading some image files and making them into a sprite. Once you've got the hang of those you can follow the step-by-step process of making a simple shooter game:
For a few weeks now we've been running a daily progress report on the main GameGuru forum about the upcoming V1.14 update which will feature the Easy Building Editor (EBE) amongst other improvements and thought it would be good to share some of the news in the news blog. Here are some of the highlights:
* Improved performance of Gem World demo
* Added missing DarkAI commands and additional help in Docs
* Added saving and loading of EBE structures
* Optimized EBE system to create, save and reload quickly
* Added first-round of material and wall textures to EBE folder (370MB+)
The AppGameKit team are running a new survey to find out what the AppGameKit community want to see added to the product. Even if you don't yet own AppGameKit we'd still like to hear from you.
If you have a few minutes spare please submit your feedback, just click this link;
From this point forward we're using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09
This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit.
Welcome to a new version of AppGameKit. In this latest release, the main new feature we have added is support for UTF-8 character sets. This means AGK can now support all types of characters. We've also ensured your current projects work with ASCII characters sets for backwards compatibility.
It's now possible to load in True Type fonts and make your text displays look even more professional and appealing.
Here's a full run down of all the features and fixes in AppGameKit 2.0.22: