This week's update will be exceptionally short. I simply can't invest the time with this being crunch week. My book is going to the publisher on Weds/Thurs.
Official GameGuru News
** Unofficially I have it on good authority the changes to the mega pack 3 are about a month or so out.
Officially - while I haven't seen anything direct I can honestly say it looks like we're going to receive a very large update in the next few weeks. Time will tell. Code merges on github look promising though.
What's Good in the Store
M Stockton's cookout collection is a great price for some awesome assets.
Lotgd really awesome low poly cockroach with very good movement patterns.
So all in all, a pretty good set of objects to pick up!
Lafette did some beautiful beer bottles https://forum.game-guru.com/thread/220474?page=1#msg2612553
Lafette is giving away three animated workers https://forum.game-guru.com/thread/220474?page=1#msg2612691
Third Party Tools and Tutorials
Several good tutorials by Wolf:
Creating many corpses / dead bodies for your horror game in little time without modeling knowledge
Getting models with multiple textures into reloaded
Necessary Edits to get EAI's weaponry into GG
Along with one from PirateMyke:
Graphix Explosion Particle Instructions
Random Acts of Creativity (WIPs)
Bonesy made a pretty excellent supercut of his work in progress (Cyberfi) at this youtube link:
HellreaperX's "Death House of Barker Creek" showed a tantalizing pic of a new monster:
This post by cybernessence: https://forum.game-guru.com/thread/213870?page=5#msg2612636 is a must read if you're a hardcore user. Wow, just wow man.
In My Own Works
Welp, we're here. 140,000 words, 23 chapters, an appendix with a full Lua, FPE, gunspec, error code and other references. 130+ high res grayscale pictures. 11 months of work, probably about 800 hours of time spent... and it's almost ready to go the publisher. It leaves the train this week. Barring any unforeseen circumstances we're talking about a 4-6 month time before it becomes paper in print. I'll be doing giveaways and coupon codes as we approach.
Beyond that I want to throw a big thank you to everyone that's helped. If you want your name in the acknowledgements section, shoot me a message on my blog (gamegurureport.blogspot.com) or via discord. Many of you likely already are listed.
On a side note, I've been working on a whole new set of space skies with some new tools. 4k texture resolution and they're absolutely gorgeous. Give those a few weeks for fine tuning.
Michael Messina (AKA Bolt-Action Gaming) is a native of central Pennsylvania, currently residing near York. He is a Linux Systems Engineer, part-time author, part-time Indy game-dev and full-time father. He is currently working on authoring a start to finish guide for GameGuru via Taylor and Francis (via CRCPress).