CodeBase Entries

Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.

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Found 2,054 entries over 69 pages.
CodeBase Description Category

This is a basic shell for editing a 256x256 matrix

Version: 1.0
Created: 2nd May 2004 14:45
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Complete Applications

Simple shooter I tried to make during our 3-day stay at the province. Requires Darkedit extended syntax. [Warning] Badly coded ;)

Version: 1.0
Created: 28th Apr 2004 23:45
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Complete Applications

This program will help you place object in your VR space

Version: 1.0
Created: 27th Apr 2004 23:07
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3D Effects

i wanted to see if i could code a program to allow you to move in a 3d forest

Version: 1.0
Created: 24th Apr 2004 06:55
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3D Effects

Just a sample of rotation with the quaternion.

Version: 1.0
Created: 24th Apr 2004 01:42
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3D Maths

This code can check for collision with Y-rotated boxes and pillars.

Version: 1.0
Created: 23rd Apr 2004 13:06
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Collision

Here is is a small example for helping you in the waypoints thing. Waypoints are needed in FPS games (some) and in Race Games and perhaps in RTS games, so this example might help you :).

Version: 1.0
Created: 23rd Apr 2004 09:10
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Miscellaneous

Converts and image to grayscale using memblocks. Use in 32bit depth only.

Version: 1.0
Created: 22nd Apr 2004 15:56
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2D Effects

This code will generator a height map it has been converted from a blitz basic source code

Version: 1.0
Created: 22nd Apr 2004 08:39
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Basic 2D

This is a demontration of how to use vector2 commands to create a smooth curve between 2D points, using catmull rom splines.

Version: 1.0
Created: 19th Apr 2004 10:48
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3D Maths

ROLLING BALL AND 2D RIGID BODY PHYSICS DEMO

Version: 1.052
Created: 18th Apr 2004 14:15
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Basic 3D

This is a template set of scripts that support creating a utility type program in DBPro. It uses several codebase entries and reformats and streamlines them for easy modular use.

Version: 1.0
Created: 17th Apr 2004 13:56
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Complete Applications

This is a credits scroller for DBC with text fading at the botton and top of the screen and smooth movement :) It also includes instructions on how to implement it in your own code :). If you're gonna use it in your games I ask that you please put my name in your credits :)

Version: 1.0
Created: 15th Apr 2004 10:51
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Text

Sorry for the weird subject. But this isn't really any physics at al. It is just a car controlling code for an arcade racer. Very simple but i think it's effective and good enough to be in my game.

Version: 1.0
Created: 14th Apr 2004 01:20
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Math / Physics

This is a program which stores your address's, phone numbers etc and allows you to search and onpen files you have made with it.

Version: 1.0
Created: 12th Apr 2004 13:39
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Complete Applications

A basic code to let you switch guns. Made mainly for beginners but could be improved. Feel free to improve and use.

Version: 1.0
Created: 11th Apr 2004 11:55
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3D

This code was originally coded by Jess Ticular , to help me understand the principals of increasing and decreasing health but of can also be used for others like ammo or energy. Thanks Jess !

Version: 1.0
Created: 11th Apr 2004 08:23
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Games

Little game I created out of a code I downloaded from this site.

Version: 1.0
Created: 11th Apr 2004 06:00
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3D

My latest(And much improved)version of FPS Base. Great for Newbies.

Version: 4.0
Created: 9th Apr 2004 11:01
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3D

Polygon-perfect mouse picking example.

Version: 1.0
Created: 5th Apr 2004 10:45
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3D Maths

a quick screen saver with multiple cameras

Version: 1.0
Created: 5th Apr 2004 09:42
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Complete Applications

31 cubes all rotating at different speeds. Looks stunning:)

Version: 1.0
Created: 1st Apr 2004 18:09
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Animation

If you need the collision normal to bounce a sphere or align a object to the ground you need this :-) i think it is very usefull . the screenshot shows all normals from a object in special use ;-)

Version: 1.0
Created: 1st Apr 2004 16:07
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Collision

This is the BumpReflectHLSL shader with the DBPro source to run it. You'll need to get the required media from FX Composer. http://developer.nvidia.com/object/fx_composer_home.html The media required is default_bump_normal.dds and nvlobby_cube_mipmap.dds.

Version: 1.0
Created: 1st Apr 2004 14:12
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Pixel / Vertex Shaders

basic control over a cube

Version: 1.0
Created: 31st Mar 2004 17:08
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3D

Moon lander game(newer version)-no media required

Version: 1.3
Created: 29th Mar 2004 18:33
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3D

I went online and decided to look into bezier curves and before long i made a demo. Controls: Green boxes are end points and red boxes are control points

Version: 1.0
Created: 28th Mar 2004 20:45
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Math / Physics

tic-tac-toe game for newbies (me)

Version: 1.03
Created: 28th Mar 2004 18:13
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Miscellaneous

A basic battle engine for fighting games.

Version: 1.1
Created: 27th Mar 2004 09:20
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Miscellaneous

This was made within 5 minutes of downloading DB Pro DEMO. It's basically 4,cones, 3 cubes, and 3 spheres all rotating in different in opposite directions.

Version: 1.0
Created: 26th Mar 2004 08:21
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Animation