CodeBase Entries

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Found 2,054 entries over 69 pages.
CodeBase Description Category

Use multiple joypads in your game with GLFW.DLL and my functions.

Version: 1.0
Created: 17th Jun 2004 19:31
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Input / Output

This program will take any "mpk" files in the current directory (from which it is run) and unpack them. I'm using it alongside my level editor so that in the end there is a single level file with all media included, in one (easy to share) file. Use it however you want.

Version: 1.0
Created: 15th Jun 2004 13:40
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File Control

This program will take all FILES in the current directory (from which it is run) and package them in a ".mpk file". Use the accompanying MediaUnpacker to unpack them. I'm using it alongside my level editor so that in the end there is a single level file with all media included, in one (easy to share) file. Use it however you want. !!!255 files max, 32 characters per file max!!!

Version: 1.0
Created: 15th Jun 2004 13:38
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File Control

Just makes wep keys, its not the best but for 20 minutes of work its no bad. supports upto 512bit key and as small as 16bit

Version: 1.0
Created: 14th Jun 2004 14:27
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Input / Output

Password for your games

Version: 1.0
Created: 14th Jun 2004 12:27
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Text

This works out an area of a of a circle

Version: 1.0
Created: 12th Jun 2004 11:51
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Math / Physics

This Is just a little boat simulator you might want to mess about with.

Version: 1.0
Created: 11th Jun 2004 14:31
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3D

A level editor I worked on for some time. Right now, it's on hold until further notice. Enjoy!

Version: 1.0
Created: 11th Jun 2004 02:22
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3D

function to move an object to anothe mobject given speed and distance to stop moving

Version: 1.0
Created: 10th Jun 2004 21:46
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Basic 3D

Object movement and collision. No media required.

Version: 1.0
Created: 10th Jun 2004 19:16
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Collision

Tutorial on creating a database, saving records to an external file, and reading them back in again.

Version: 1.0
Created: 10th Jun 2004 01:50
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File Control

Try to land the space ship on the moon!

Version: 1.0
Created: 9th Jun 2004 21:19
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2D

A colorful, no media trip through the stars.

Version: 1.0
Created: 7th Jun 2004 23:34
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World

This is a simulation of a guy walking around in the middle of a snow storm.

Version: 1.0
Created: 7th Jun 2004 10:44
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3D Effects

Function for distance of objects

Version: 1.0
Created: 7th Jun 2004 09:58
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Basic 3D

This will make a sphere and a cone. The cone will revolve around the sphere.

Version: 1.0
Created: 6th Jun 2004 21:41
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Basic 3D

Learn how to utilize characters in your text with the len and mid$ command.

Version: 1.0
Created: 5th Jun 2004 14:03
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Text

This tutorial will show you how to pick objects in 3D.

Version: 1.0
Created: 3rd Jun 2004 22:28
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Basic 3D

This a pretty cool game

Version: 1.0
Created: 3rd Jun 2004 19:11
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Input / Output

a complete badminton game , all is here , exept the final media (there is just WIP models textures and GFX ) and some code to allow user to change controls and graphic devices fun camera code and basic physics 1 or 2 players , AI included

Version: 1.0
Created: 3rd Jun 2004 08:41
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Complete Applications

This one will find optimal path on a tiled matrix

Version: 1.0
Created: 2nd Jun 2004 12:52
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Math / Physics

you shoot a simple sprite of bush.

Version: 1.0
Created: 2nd Jun 2004 09:58
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Complete Applications

This program draws menu button on screen. Buttons can be clicked and changes color when mouse over

Version: 1.0
Created: 31st May 2004 04:12
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Miscellaneous

This is my official model viewer. It's very fun and easy to use! You can type in your model name (i.e. Tank.3ds, john.x, etc.) or some of the primitives (cube, plain, sphere, cylinder, and cone) You can also put in your background texture and your texture for the image. Or, you can leave the second two blank. The arrow keys rotate the object. Shift and space scale the object! Have fun!

Version: 1.0
Created: 31st May 2004 00:50
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Complete Applications

When I first started DarkBASIC i tried to figure out jumping. Unfortuantly, all the examples had a really confusing jumping example. So, here is my shot at it. You can probably put the jumping code into your game and it won't mess up your code to much (hopefully) I'm using this same thing in my upcoming game Snowy's Day Out 3D ( xanga.com/polymanstudios ) I tried to comment this as well as I could. Everything is organized so it makes sort-of sense.

Version: 1.0
Created: 31st May 2004 00:45
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Complete Applications

this program gives you complete controll over an object

Version: 1.0
Created: 29th May 2004 12:40
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Complete Applications

supply a texture map and a light map, function combines the two to create a new image. Texture and light map must be of same dimensions.

Version: 1.0
Created: 29th May 2004 04:51
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Memblocks

fades one image into another based on fade percent.

Version: 1.0
Created: 29th May 2004 04:49
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Memblocks

A prototype of a section of my AlienMaker program. This is the model viewing part.

Version: x.x
Created: 27th May 2004 21:26
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Complete Applications

Updated code based on Philip Young's camera rotation example. This rotates camera view around a position (initially 0,0,0) view mouse controls.

Version: 1.0
Created: 25th May 2004 23:55
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Camera