CodeBase - Using Catmull Rom Splines

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Category: 3D Maths

Version: 1.0

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Information

Uploaded: 19th Apr 2004 10:48

Modified: 12th May 2004 14:14

Author:  Hamish McHaggis

Summary

This is a demontration of how to use vector2 commands to create a smooth curve between 2D points, using catmull rom splines.

Full Description

This is a demontration of how to use vector2 commands to create a smooth curve between 2D points, using catmull rom splines. Catmull rom splines use 4 control points, but by stringing lots together you can get a long smooth curve between points.<br /> <br /> The same can be done with vector3, just use 3D coords not 2D ones.

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