CodeBase Entries

Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.

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Found 1,334 entries over 45 pages.
CodeBase Description Category

A simple Z plane starfield Quite a fast routine

Version: 1.0
Created: 9th Nov 2003 07:54
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2D Effects

Multiple parallax Xplane starfield using sprites

Version: 1.0
Created: 9th Nov 2003 07:07
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2D

Sample program using the BASSMOD 1.6 DLL available from http://www.un4seen.com

Version: 1.0
Created: 8th Nov 2003 13:35
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Sound / Music

Way awsome those Final Fantasy text dialogs... check it out ;)

Version: 1.0
Created: 7th Nov 2003 20:30
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Text

Ever wanted to know how you can let darkbasic find and store individual words in a given sentance? wel here is a way to do it.. handy when you`ve created a chat program and want to create a CHATBOT or something like that...

Version: 1.0
Created: 7th Nov 2003 20:13
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Input / Output

This code allows you to click anywhere on a matrix and reports the coordinates of the target area.

Version: 1.0
Created: 6th Nov 2003 17:49
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Matrix

This routine allows you to setup up to 4 cameras (for up to 4 players)

Version: 1.0
Created: 5th Nov 2003 16:52
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Display

Control Camera Using Keyboard

Version: 1.0
Created: 30th Oct 2003 09:32
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Input / Output

handy way to shorten your sprite making code and remove a few programming headaches.

Version: 1.1
Created: 29th Oct 2003 22:49
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Sprite

A simple Power Bar Function

Version: 1.0
Created: 28th Oct 2003 13:36
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Display

This function sets a camera in an isometric view point.

Version: 1.0
Created: 28th Oct 2003 10:00
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Camera

It draws the button and give back a result of one if the player click on it.

Version: 1.0
Created: 27th Oct 2003 11:57
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Input

Standard code template

Version: 1.0
Created: 25th Oct 2003 13:43
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Complete Applications

Basic player with simple navigation options

Version: 1.0
Created: 22nd Oct 2003 14:13
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Animation

Complement to Pick Object

Version: 1.0
Created: 22nd Oct 2003 11:45
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Input / Output

Function to spin the camera around a location

Version: 1.0
Created: 22nd Oct 2003 11:42
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Basic 3D

Easily read and write .ini files, with no external .dll to download!

Version: 2.0
Created: 21st Oct 2003 21:15
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Functions

Simple Function to allow you to locate errors in code.

Version: 1.0
Created: 21st Oct 2003 07:47
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Miscellaneous

This program creates a real-time bezier curve of which you can control all 4 points (start, end, control 1 and control 2) by pressing the keys shown and moving the mouse. Bezier curves are extremely useful for spirte paths and 3D object trajectories.

Version: 1.0
Created: 20th Oct 2003 13:21
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Math / Physics

Allows access to Mappy data, which is stored in a DLL Been updated so you dont need Memory.DLL

Version: 1.1
Created: 18th Oct 2003 05:29
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Libraries

A rising, fading 3D smoke effect using particles.

Version: 1.0
Created: 17th Oct 2003 14:27
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3D Effects

This was a request on the forums. How to display a float and only 2 decimal places worth of values (instead of the whole thing). This is for printing the value to the screen as opposed to general math (for which it would be too slow).

Version: 1.0
Created: 15th Oct 2003 11:25
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Text

delaying a piece of code in a loop

Version: 1.0
Created: 14th Oct 2003 06:33
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Miscellaneous

A small critical chance system for in an RPG.

Version: 1.0
Created: 14th Oct 2003 06:00
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Math / Physics

Removes spaces from a given string

Version: 1.0
Created: 13th Oct 2003 11:02
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Text

drifting inertial movement with friction

Version: 1.0
Created: 12th Oct 2003 23:06
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Math / Physics

This will write the file number to the file "exist.txt" which is created in the same directory as your project file. It will write to the file if a a model, image, sprite etc. Already exists. This is useful if you want to avoid having to search your code for that "Object already exists" error. UPDATES: 2.0 - Now displays the OPEN slots.

Version: 2.0
Created: 12th Oct 2003 17:49
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File

Simple 2D tiling system showing scrolling under keyboard control

Version: 1.0
Created: 12th Oct 2003 06:38
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2D Effects

Street lamps with haze around them, and a lit floor.

Version: 1.0
Created: 12th Oct 2003 06:30
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3D Effects

It works for any sprite, no matter what the rotation or scaling of the sprites it will still retain the near pixel perfect collision.

Version: 1.0
Created: 11th Oct 2003 07:23
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Sprite