CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
CodeBase Description | Category | |
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Teaches and generates code for all the scancodes.(DB and DBP) Version: 1.0
Created: 27th Jan 2004 13:41
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Miscellaneous | |
A black smoke effect, similar to the white one. Version: 1.0
Created: 27th Jan 2004 12:42
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3D Effects | |
Here is a simple bullet time function using the set camera fov function and the set camera to follow function. Version: 1.0
Created: 27th Jan 2004 08:43
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Camera | |
This code does exactly what it says on the tin. Version: 1.0
Created: 27th Jan 2004 08:20
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Camera | |
this is a 2d game i wrote, you do have to make the ball, paddle and block images, suggestion: when drawing the block, make a border around it Version: 1.0
Created: 26th Jan 2004 18:34
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2D | |
SIMPLE JOYSTICK DEMO Version: 1.0
Created: 26th Jan 2004 10:32
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Complete Applications | |
Shows how to make your 2D or 3D character(s) Jump. Currently only supports 2D Trig Calculations for X and Y axis. Version: 1.0
Created: 25th Jan 2004 23:12
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Math / Physics | |
This will create smooth horizontal and vertical slopes on matricies. Version: 1.0
Created: 25th Jan 2004 17:05
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Matrix | |
Snippet for simple race AI Version: 1.0
Created: 24th Jan 2004 13:45
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Complete Applications | |
SIMPLE SPRITE ANIMATION DEMO Version: 1.0
Created: 23rd Jan 2004 12:20
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Basic 2D | |
This calculator adds up the scores of a bowling match. Version: 1.1
Created: 23rd Jan 2004 10:38
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Math / Physics | |
Simple function to extract words from a string. Version: 1.052
Created: 22nd Jan 2004 04:22
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Text | |
you can control camera using arrow keys (only if u have already map) Version: 1.0
Created: 21st Jan 2004 11:08
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Complete Applications | |
Translate 3D coords to 2D. Works with multiple cameras. Version: 1.0
Created: 20th Jan 2004 16:20
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3D Maths | |
Returns chunks of a string seperated by a specified delimiter string containing any number of characters. Version: 2.0
Created: 16th Jan 2004 11:19
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Text | |
Function returns true if the specified word is contained within the given string. Version: 1.0
Created: 16th Jan 2004 11:18
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Text | |
A simple test 4 use a Gravity. Version: 1.0
Created: 16th Jan 2004 11:08
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Miscellaneous | |
A library to convert an integer to an octal string, and lets you convert octal, binary and hexadecimal strings back into integers. Version: 1.0
Created: 15th Jan 2004 17:00
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Libraries | |
This is a method I use to find a players general location. It converts a characters X Y coordinate location in to a tile location. What it does is saves you from using a million if statements to see what location a player is in. Version: 1.0
Created: 14th Jan 2004 12:57
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Miscellaneous | |
A simple 2D example of trajectory physics. throw a ball around in a room an watch it bounce off the walls with friction and gravity. timer controlled to ensure performance on a wide range of systems. Version: 1.0
Created: 14th Jan 2004 09:35
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Math / Physics | |
Simple functions to open a console window and output text to it. Version: 1.0
Created: 13th Jan 2004 13:26
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Display | |
Following on from my "bouncing balls" codebase entry, here's another simulation: A swinging pendulum. Version: 1.0
Created: 12th Jan 2004 16:19
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Math / Physics | |
Blends two bitmaps together and outputs on a specified bitmap using a blend (alpha) value. Version: 1.0
Created: 10th Jan 2004 08:58
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Bitmap | |
Slider Menu Hide/Unhide when the mouse is close to a side Version: 1.0
Created: 8th Jan 2004 14:55
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Miscellaneous | |
Function getextensionpart(path$) Function getfilepart(path$) Function getpathpart(path$) Version: 1.0
Created: 6th Jan 2004 03:46
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File | |
Manipulate your objects vertices with these functions! Version: 1.0
Created: 3rd Jan 2004 20:13
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Animation | |
This program is for viewing 3D Models in the .X format. Version: 1.0
Created: 3rd Jan 2004 17:36
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File | |
Reasonably accurate simulation of 10 balls dropping onto a hard surface in a gravity field, losing energy on each bounce Version: 1.0
Created: 3rd Jan 2004 11:49
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Math / Physics | |
Code for control objects with scalable velocity using mouse Version: 1.0
Created: 3rd Jan 2004 10:59
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Input / Output | |
Provides up to 64 'alarm' timers (they go off when you specify) Version: 1.0
Created: 2nd Jan 2004 18:32
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Core |