CodeBase - Character Jumping Routine

Return to the CodeBase listing

Category: Math / Physics

Version: 1.0

0
0

Information

Uploaded: 25th Jan 2004 23:12

Modified: 25th Jan 2004 23:20

Author:  JHA

Summary

Shows how to make your 2D or 3D character(s) Jump. Currently only supports 2D Trig Calculations for X and Y axis.

Full Description

Shows how to make your 2D / 3D character(s) Jump. Currently only supports 2D Trig Calculations for the X and Y axis though. Good for Platform type games. No media required. It simply creates a Sphere object for controlling. It would be easy to incorporate your own objects.<br /> <br /> If someone could modify this to incorporate the Z axis, I would be very greatful.<br /> <br /> Code was adapted from Ultimate AMOS book, for the Amiga, written by Jason Holborn. (C)1993. Code adapted by Joe Austin, (c) 2004.

Comments

No comments yet.