CodeBase Entries

Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.

All registered users can submit their own code from their account page, so why not contribute?

Search
Found 2,044 entries over 69 pages.
CodeBase Description Category

It shrinks an images size and memory usage at runtime.

Version: 1.0
Created: 18th Jan 2013 04:48
0
0
2D Effects

set of function for tile-based rendering

Version: 1.0
Created: 13th Jan 2013 17:42
0
0
Functions

make another object as a limb to another.

Version: 1.0
Created: 4th Jan 2013 20:04
0
0
Limb

Gta is the new one not the one coming out in 2013 I hope you like it

Version: 1.0
Created: 28th Dec 2012 20:44
0
1
Complete Applications

Action game by Zain Raza

Version: 1.0
Created: 22nd Dec 2012 10:14
0
1
Complete Applications

[PART 2 OF 2] This demonstrates the concepts of Part 1 in action.

Version: 1.0
Created: 24th Nov 2012 09:50
1
0
File

[PART 1 OF 2] Basic introductory to encryption concepts.

Version: 1.0
Created: 24th Nov 2012 09:32
1
0
File

Using no complex maths, revolve planets!

Version: 1.0
Created: 10th Nov 2012 04:14
1
0
Basic 3D

Quick sort method for shifting data in arrays to group items together and place blank elements (indices) outside. This is NOT for deleting array elements.

Version: 1.0
Created: 9th Nov 2012 05:17
1
0
Core

firewall software silent and MODIFIABLE by command line disconntinued

Version: 1.0
Created: 3rd Nov 2012 04:12
0
1
Miscellaneous

If you want to shuffel cards, use this. Change "COUNT=10" in the number of cards you have/want. Hard to find on the internet, so made one myself for darkbasic classic.

Version: 1.0
Created: 3rd Nov 2012 04:03
0
0
Math / Physics

blurs none and faster proceed less chaff

Version: a.b
Created: 2nd Nov 2012 00:00
0
0
File

sync when and how to sync and how many

Version: az.zz
Created: 1st Nov 2012 23:11
0
1
Miscellaneous

zrotate camera keeping up/down left/right at same screen co/ord

Version: 1.0
Created: 13th Oct 2012 11:00
1
0
Complete Applications

here of course is another short description

Version: 1.0
Created: 10th Oct 2012 20:33
1
0
3D

Memory Game in which you must guess the pair of identical images But with a variation...

Version: 1.0
Created: 3rd Oct 2012 16:09
1
0
2D

This code shows how to create an animated sprite and then play it whenever the mouse is clicked. When not playing the sprite is hidden .

Version: 1.0
Created: 9th Sep 2012 12:55
0
0
2D Effects

Game like Mastermind,but I have used numbers

Version: 1.0
Created: 7th Sep 2012 17:21
1
0
Complete Applications

Use multi touch for sprite buttons.

Version: 1.0
Created: 27th Aug 2012 15:54
0
0
Input / Output

Full simple main c++ for a basic and flexible program creating a meny with buttons and room for creating conditions.

Version: 1.0
Created: 23rd Jul 2012 17:18
0
1
Complete Applications

the cpp for the class of the same name.

Version: 1.0
Created: 23rd Jul 2012 17:11
0
1
Complete Applications

Class for controlling and initiating button- box class. Require "box_button.h"

Version: 1.0
Created: 23rd Jul 2012 17:09
0
0
Complete Applications

Class for buttons in darkGDK.A few reusable classes for buttons and pages. With methods for different sorts of click effects. Very simple but very reusable and user friendly.

Version: 1.0
Created: 23rd Jul 2012 16:57
0
0
Complete Applications

I had trouble getting high scores tables to work until i came up with this.

Version: 1.0
Created: 15th Jul 2012 16:32
0
0
File Control

This is an example of the singleton programming style in C++.

Version: 1.0
Created: 5th Jul 2012 22:44
0
0
Miscellaneous

This is a header that contains 2 classes that can be used to make tracking projectiles, players, world pieces, or other objects very easy.

Version: 1.0
Created: 19th Jun 2012 21:56
0
0
Miscellaneous

Emboss text 8 different ways with a single command.

Version: 1.0
Created: 14th Jun 2012 09:32
1
0
Text

Logical NAND Function

Version: 1.0
Created: 14th Jun 2012 09:09
1
0
Core

A template demonstrating the use of a game state global variable in a structured way, keeping the main loop small and allowing the project to easily be broken down into a series of include files.

Version: 1.0
Created: 13th Jun 2012 20:52
0
0
Miscellaneous

This allows you to amend an objects texture and wrap a complex texture around a simple box.

Version: 1.0
Created: 6th Jun 2012 17:17
1
0
Complete Applications