VR and Multiplayer
Some of the astute members of the community will have noticed activity around the GameGuru repository related to VR and Multiplayer work. Two areas that have needed improvement, and that also relate to the needs of the next generation of gamers who will expect multiplayer out-the-box and support for the latest tech.
We have had VR support in some small ways in the past, but the fragmented nature of the industry in the early years meant the uptake was low. Thanks to the avalanche of new VR and AR devices, and the efforts from Microsoft and Khronos to unify and standardise the experience, a commercial opportunity to support VR in a bigger way presented itself and we have been working on this in the background (the foreground being occupied by AppGameKit Studio – sadly we only have so many hands!).
As promised at the start of the year, we have refrained from putting this code into the main builds of GameGuru to keep new features separate. Once they have been tested and battle-hardened, we look forward to releasing them as solid replacements for the old VR and multiplayer support.
So, we had planned to have a bug-fest in May, however this was absorbed into the VR work as described above. We’re back on it and are now aiming for a June release, first through beta builds and Public Preview tests, and finally as a public release to all users. If you are working on projects at the moment, it is highly recommended you switch to the Public Preview build when we announce it, as any issues can be caught and remedied before the final release.
In DLC news, we have some great promotions up ahead including the Mega Pack 2, Medical Pack, Antiques Pack, Death Valley and Abandoned Apartments Pack. If you don't yet have any of these DLCs and want to inject new assets into your next game creation, keep your eye out for these bargains in June.