How do I get my 3D Max rigged and animated models into GameGuru?

<p>The recommended way to get your 3D Max animated models into GameGuru is to convert them to the DirectX X Format (.x) via the exporter in 3D Max, and the plugin we recommend is&nbsp;<a href="http://mjblosser.com/kw-x-port-for-3ds-max/" target="_blank">http://mjblosser.com/kw-x-port-for-3ds-max/</a>&nbsp; Once you have your exported .X file, you can use the Import Model in the FILE menu to load the model in, set the ISCHARACTER to YES in the attributes along with any other settings you prefer, then click SAVE to create an entity within the GameGuru library. You will find your newly created animating model in the USERS folder of the entitybank.</p>