CodeBase Entries

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Found 1,333 entries over 45 pages.
CodeBase Description Category

This is the base of the Guantlet/Zelda Clone... Same As the Gauntlet/Zelda Clone A removable media is necessary and must be assinged to the Z dirve with a folder Named Link, with Link!!!.DBA And Link!!!.BMP inside the Link folder on the Z drive... This too is a dark basic Professional Code... I will soon Post The Original Dark Basic Code...

Version: 1.0
Created: 15th Apr 2006 21:33
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0
Functions

this is a testing version of my game. please tell me what you think and any suggestions. right now it does not have any effects, interface, or good graphics. will put in mine, rocket, and speed powerups later. im just workin on the engine. i also put in a primitive interpolation system. its a two player game. player 1 uses arrowkeys and mouse. click to fire. player 2 uses w,a,d,s and <> for turret. space is fire. stats on the side are for editing purposes mainly, but reference them for health values.

Version: 1.0
Created: 15th Apr 2006 21:07
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Complete Applications

You can only run this code if you own a thumb drive!!! This is very important or the code won't work!!! To assign a thumbdrive or removable media the drive needed right-click MyComputer and go to Manage... Inside of the manage editor their will be an icon in the left column called disk managment, left click on that, assign a removable media to the letters Z, only do this to you removable thumbdirve, scandisk or memory stick, and not to your primary hdd harddrive.. this will mess up windows... Then download the attachment and extract all files to the Z:\ Drive.. This will be the root directory and later I can call the Z drive my CD... But until then I am using a 128 mb Dell Memory stick.. that got upgraded to a 2gb memorex, but that's a college story...

Version: 1.0
Created: 15th Apr 2006 04:11
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Multiplayer

This is my first code that i thought you guys can give me some feedback. You might have to find these pics on Google though and plug them in. Here are their names. spiritds1_color_pancam_site2_original3_mbump[]: 3_detail_bump[]

Version: 1.0
Created: 14th Apr 2006 06:57
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Complete Applications

I remmed the media so don't worry, if i forgot anything that i was supposed to rem just diy. the media comes with dark basicpro, so just drag it into the program to enjoy full the effect!

Version: 1.0
Created: 10th Apr 2006 18:36
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0
2D Effects

A well documented example showing how to easily make a texture for a health indicator object.

Version: 1.0
Created: 7th Apr 2006 12:22
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0
Complete Applications

move the camera real time statergy stile

Version: 1.6
Created: 6th Apr 2006 11:44
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0
Functions

My particle tutor, its very small and the tutoring is done in the comment lines with a running program to show the result.

Version: 1.0
Created: 30th Mar 2006 19:00
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Particles

This is the making of a cheap cd player

Version: 0.1
Created: 30th Mar 2006 14:13
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0
Sound / Music

can't get to play sound

Version: 1.0
Created: 28th Mar 2006 11:32
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0
Complete Applications

the way you zoom a camera is by adjusting lens width or fov(field of view) i coudn't get your game to work(for some reason some of the media didn't load right)

Version: 1.0
Created: 26th Mar 2006 13:07
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Camera

No Media Required, this program will find how fast your computing doing.

Version: 1.0
Created: 25th Mar 2006 19:08
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0
Complete Applications

Blash your enemies, most of the socurce code is from the totorials, but I changed most of the maps and music.

Version: 1.0
Created: 23rd Mar 2006 22:35
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0
3D

3D pixel starfield, controllable

Version: 1.0
Created: 20th Mar 2006 14:13
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0
3D Effects

simply just a text input for newcommers

Version: 1.0
Created: 19th Mar 2006 10:07
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0
Complete Applications

My Lunar Lander code from the DBPro Challenges, Almost Completely Commented.

Version: 1.0
Created: 15th Mar 2006 13:16
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0
2D

Pig It - writes a pig latin version of a string...

Version: 1.0
Created: 15th Mar 2006 08:50
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0
Input / Output

A simple collision detection.

Version: 1.0
Created: 14th Mar 2006 12:07
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Collision

this is the fruit of some complex maths that resulsts into a smooth fps movement code, I also setup a raycasting code that does not require dlls... there is no source... follow this link http://thebulk.free.fr/ODE_fps.zip

Version: 1.059
Created: 13th Mar 2006 14:12
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0
Core

hello world with a dark basic touch

Version: 1.0
Created: 12th Mar 2006 17:54
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0
Basic 3D

A slide show of a bonch of objects.

Version: 1.0
Created: 7th Mar 2006 23:20
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0
Complete Applications

makes a 3d cube and spins it.

Version: 1.0
Created: 7th Mar 2006 23:08
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0
Basic 3D

Accurate rotation added to version 1.0

Version: 2.0
Created: 6th Mar 2006 11:10
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0
Collision

This demonstrates collision on multiple objects.

Version: 1.0
Created: 5th Mar 2006 19:20
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0
Collision

A program that lets you enter a number between 1-6 and the computer will create a number and if it matches it says you win! and it tells you how long the computer has been running in millesecounds

Version: 5.9
Created: 28th Feb 2006 19:15
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0
Complete Applications

Determines if the number is prime or not

Version: 1.0
Created: 28th Feb 2006 03:13
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0
Math / Physics

This is my first program with DarkBasic. It 's a simple loading bar for my future game with DarkBasic. I've used some commands of 2D basics like font's commands and image's commands.

Version: 1.0
Created: 23rd Feb 2006 08:25
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0
Basic 2D

When you colliss the object cube than something happens... hmm .. What ? FIND OUT :D

Version: 1.0
Created: 23rd Feb 2006 02:46
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0
Complete Applications

It's a simple program with a nice interface.

Version: 1.0b
Created: 21st Feb 2006 01:22
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0
Complete Applications

draws a dot-line from one screen coordinate to the next. Line plotter simply takes the largest span between 2 coordinates (let's say 'y' is the largest span between 2 coordinates) and divides it by by the smaller span which would be the x span, thereby arriveing at the add-amount for each dot drawn between the 2 coordinates.

Version: 1.0
Created: 17th Feb 2006 09:48
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0
Basic 2D