CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
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Fun trick to play. No media. Version: 1.0
Created: 10th Sep 2006 11:32
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Complete Applications |
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Ever needed to know an Ascii code number fast? The simplest little program only 4 line. Made in 10 secs may teach some of you a new command..... Version: 1.0
Created: 3rd Sep 2006 13:37
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Complete Applications |
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A little program that places 500 cubes in random places and assigns the cubes random colors:P Version: 1.0
Created: 1st Sep 2006 23:09
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Matrix |
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BASIC TEXT ADVENTURE This is a very basic text adventure that takes place in a 1b house. Version: 1.0
Created: 31st Aug 2006 20:36
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Complete Applications |
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The start of my first DBP game. Space invader like. Version: 0.1
Created: 31st Aug 2006 14:02
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2D |
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A Simple Screensaver Version: 2.0
Created: 25th Aug 2006 04:53
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Complete Applications |
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A fairly accurate 3D simulation of our solar system based on Keplerian elements. Will show planet positions as of todays date. Free to use and modify. Code is heavily commented. Version: 1.062
Created: 8th Aug 2006 14:31
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Complete Applications |
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Prints specified text onto the screen like it is being typed by a person. Version: 1.0
Created: 4th Aug 2006 23:20
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Text |
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-Simple button menu tutorial, No media Required. -Quick, Easy, and Understandable Setup -Clickable buttons based on width and height of text from its start location. Version: 1.0
Created: 3rd Aug 2006 22:59
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Functions |
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Run around as acube, observe the lighting and learn from the particles. Demonstrates how to impliment gravity, jumping and very simple AI. Version: 1.0
Created: 2nd Aug 2006 14:24
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3D |
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In this simple Game you have got to kill as many insects as possible in the given time. Version: 1.0
Created: 2nd Aug 2006 06:08
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2D |
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A very good start for any asteroid-type game you might want to create Version: 0.5
Created: 27th Jul 2006 06:56
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Basic 2D |
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Control balls with mouse pointer as gravity source. Version: 0.5
Created: 21st Jul 2006 18:30
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Basic 2D |
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Display a video animation (intro for example) Version: 1.0
Created: 20th Jul 2006 11:14
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Animation |
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A ring of dots are created going in all directions and are pull around by the gravity of the red "planets" Version: 1.0
Created: 19th Jul 2006 23:05
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2D Effects |
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Creates differnt colored lines that move around based on gravity Version: 1.0
Created: 19th Jul 2006 22:45
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2D Effects |
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Creates 200 planets with their own mass and velocity. Each one effects every other one and can some times orbit each other in a frictionless enviorment. Version: 1.0
Created: 19th Jul 2006 22:39
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Math / Physics |
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A small Simon Says game (no media required) Version: 1.0
Created: 14th Jul 2006 11:53
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3D |
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here's another rookie program, it's a jet flying, it used 8 points of movement and rotation for turning. Version: 1.0
Created: 14th Jul 2006 01:24
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Basic 2D |
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I'm new to this whole programming business, and i just finished my first game, a pong game, so here's the game engine for it. Version: 1.0
Created: 14th Jul 2006 01:07
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Basic 2D |
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This code shows how a matrix and a few variables can be used to produce a sliding collision effect with both static and moving objects Version: 1.0
Created: 13th Jul 2006 13:17
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Collision |
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This code shows how a matrix and a few variables can be used to produce a sliding collision effect with both static and moving objects Version: 1.0
Created: 13th Jul 2006 13:15
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Collision |
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a compiler avec le .net Version: 1.0
Created: 8th Jul 2006 09:42
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Complete Applications |
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Sometimes it is helpfull to show the ouput of multiple cameras, this examples show how to do it Version: 1.0
Created: 7th Jul 2006 19:51
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Camera |
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this source contains two gosubs that just need getting thrown into your code, along with the Sparky collision dll 2 (free and lush), and you get a sweet FPS control system up and running! My main goal was to keep this as simple and fast as possible... I believe that this is about as efficient collision can get. Version: 1.0
Created: 6th Jul 2006 14:15
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Collision |
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Making aliasing, motion blur, and other fx... Version: 1.0
Created: 4th Jul 2006 13:22
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2D Effects |
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The catenary - the hyperbolic cosine graph showing the curve formed by a heavy, uniform chain or rope. Version: 1.0
Created: 3rd Jul 2006 10:12
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Math / Physics |
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Just a trick I played on my bro and dad which by the way I did tell them afterwards. See I am 17 and they didn't know how good I was at codeing, which I am not really. O well. Version: 1.0
Created: 1st Jul 2006 04:01
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Complete Applications |
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Code, object, and graphics for your own teleporter effect. Version: 1.0
Created: 30th Jun 2006 22:02
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3D Effects |
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rem improvements rem play and exit highlight when the mouse is over them cls LOAD music "1.wav",2 load image "lava1.bmp",1 gosub makemenu do if (mousex() > 285 and mousex() < 385 and mousey() > 160 and mousey() < 220 and mouseclick()=1) then gosub game if (mousex() > 285 and mousex() < 385 and mousey() > 230 and mousey() < 290 and mouseclick()=1) then gosub rip loop game: cls print "you made it" rem this is where you write the game code sleep 10000 gosub makemenu return rip: end return makemenu: LOOP music 2 paste image 1,0,0 paste image 1,255,0 paste image 1,510,0 paste image 1,0,255 paste image 1,255,255 paste image 1,510,255 set text to bolditalic text 285,190, "Play" text 285,260, "Exit" return Version: 1.0
Created: 29th Jun 2006 00:04
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Complete Applications |
