CodeBase - Creating / modifying objects using memblocks.
Uploaded: 31st Aug 2003 10:58
Modified: 31st Aug 2003 11:01
Author: Rob K
Shows the basics of creating and modifying objects at a very low level.
Using memblocks, you can modify the position / normals of individual verticies (the points which are linked together to form the faces of an object). You can also adjust UV texture co-ordinates (which specify how textures are mapped to the object), and adjust the color and alpha components of individual verticies (useful for making the end of a beam fade out for example). <br /> <br /> This code shows you how to create and manipulate a very simple primitive.
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