CodeBase - Creating / modifying objects using memblocks.

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Category: Memblocks

Version: 1.0



Uploaded: 31st Aug 2003 10:58

Modified: 31st Aug 2003 11:01

Author:  Rob K


Shows the basics of creating and modifying objects at a very low level.

Full Description

Using memblocks, you can modify the position / normals of individual verticies (the points which are linked together to form the faces of an object). You can also adjust UV texture co-ordinates (which specify how textures are mapped to the object), and adjust the color and alpha components of individual verticies (useful for making the end of a beam fade out for example). <br /> <br /> This code shows you how to create and manipulate a very simple primitive.


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