CodeBase - Minimap using SetSpriteScissor

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Category: Basic 2D

Version: 1.0

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Information

Uploaded: 8th Feb 2014 07:41

Modified: 1st Jan 1970 01:00

Author:  Zwarteziel

Summary

Minimap using SetSpriteScissor: Generates a map from file-data and uses the SetSpriteScissor-command to only display a portion of it

Full Description

Minimap using SetSpriteScissor: Generate a map from file-data using a single sprite, convert it to a large sprite and use the SetSpriteScissor-command to only display a portion of it, thus creating a mini-map that can be used in a game. The code needs a map-file (in \media\maps) which is included in the CodeBase as a .ZIP-file.

Comments

Resourceful
Posted: 19th May 2016 20:47
nice code .. the movement speed is a bit too quick