CodeBase - pixel-perfect 3D HUD using planes

Return to the CodeBase listing

Category: Display

Version: 1.0

0
0

Information

Uploaded: 27th Jan 2014 14:58

Modified: 1st Jan 1970 01:00

Author:  Zwarteziel

Summary

Set of functions to create 3D planes that can be used to create a 3D HUD and display them at desired screen coordinates.

Full Description

Set of functions to create 3D planes that can be used to create a 3D HUD. The planes can be placed at desired (2D) screen coordinates and stay in place when the camera moves. Please note that to use this in a game, it is necessary to disable the plane's ZDepth. This is currently not possible in AGK (v1.819), but planned for AGK V2.

Comments

No comments yet.