CodeBase - pixel-perfect 3D HUD using planes
Uploaded: 27th Jan 2014 14:58
Modified: 1st Jan 1970 01:00
Set of functions to create 3D planes that can be used to create a 3D HUD and display them at desired screen coordinates.
Set of functions to create 3D planes that can be used to create a 3D HUD. The planes can be placed at desired (2D) screen coordinates and stay in place when the camera moves. Please note that to use this in a game, it is necessary to disable the plane's ZDepth. This is currently not possible in AGK (v1.819), but planned for AGK V2.
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