Join thousands of game developers in our forums and read over 2 million messages
Purchase vouchers for use on future orders or as a gift for others.
toolbar powered by Conduit
Join thousands of game developers in our forums and read over 2 million messages
Purchase vouchers for use on future orders or as a gift for others.
toolbar powered by Conduit

The Game Creators are pleased to announce that their flagship C++ game development package, Dark GDK is now included free of charge with Microsoft Visual C++ 2008 Express, part of the Microsoft Visual Studio Express range.
You can also take full advantage of the game engine that powers DarkBASIC Professional from within any of the Visual Studio .NET Express or Visual Studio .NET Professional environments, with DarkGDK .NET.
Dark GDK offers you the power of DarkBASIC Professional, with complete integration into Visual C++ 2008 Express's development environment.
![]() |
![]() |
![]() |
Harness the power and performance of C++
Royalty-free license (for personal use)
Full IntelliSense support in Visual C++ 2008 Express
Beginner and Advanced tutorials including:
Shaders - Beginner and Advanced Tutorials on adding Shaders to your games
Game Level - Walkthru for the process of loading and moving around a game level
3D Objects - learn how to load and animate 3D objects within a game
Dark Invaders - Advanced and comprehensive game tutorial
and more ...
Here's an example to show just how easy Dark GDK is:
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
// switch to the media directory, load our world
// and turn lighting off
SetCurrentDirectory ( "media" );
dbLoadObject ( "universe.dbo", 1 );
dbSetObjectLight ( 1, 0 );
// load a model for our sky
dbLoadObject ( "skybox2.x", 2 );
dbSetObjectLight ( 2, 0 );
dbSetObjectTexture ( 2, 3, 2 );
dbScaleObject ( 2, 5000, 5000, 5000 );
// position the camera
dbPositionCamera ( 434, 42, -517 );
// camera variables
float fCameraAngleX = 0.0f;
float fCameraAngleY = 0.0f;
// our main loop
while ( LoopGDK ( ) )
{
// move the camera using the arrow keys
dbControlCameraUsingArrowKeys ( 0, 5.0f, 0.3f );
// create a rotation axis based on mouse movement
fCameraAngleX = dbWrapValue ( fCameraAngleX + dbMouseMoveY ( ) * 0.4f );
fCameraAngleY = dbWrapValue ( fCameraAngleY + dbMouseMoveX ( ) * 0.4f );
// rotate camera
dbXRotateCamera ( fCameraAngleX );
dbYRotateCamera ( fCameraAngleY );
// update the screen
dbSync ( );
}
// return back to windows
return;
}
The code above will load a 3D level (exported from FPS Creator), complete with skybox, and allow the player to walk around it using the arrow keys. Many of the commands used are similar to those found in our flagship development package DarkBASIC Professional.
![]() |
![]() |
![]() |
A selection of example programs are provided with the Dark GDK demonstrating how to take advantage of its many features. Several brand new demos have been created and others converted from the original DarkBASIC Professional to demonstrate the benefits when using the Dark GDK.
Also included is a collection of fully animated and professionally produced 3D objects:
25+ People and Monsters
20+ Vehicles
10+ Weapons
Plus Much More!
Extra game assets included are:
Videos, Bitmaps and Models
35 MIDI music files
120+ Audio Files
200+ WAV sound effect files
4 MP3 game soundtracks
Add extra assets to your games with our DarkMATTER 2 and DarkMATTER 3 collections.
Dark GDK is also available for the .NET platform. For more details go here - Dark GDK .NET
Ever wanted to create your very own screen saver but did not know where to start? Well thanks to the ease of DarkGDK and some handy source code from The Game Creators you can be up and running within the day with the Free PhysX Screen Saver which you can download from this site right now. Not only does it show you how to set-up a fully functional screen saver in C++, it also taps into the power of the NVIDIA PhysX physics engine to bring fluids, cloth and soft bodies into the 3D simulation.
To check out the complete screen saver, simply download the latest graphics Power Pack from NVIDIA
To recompile the source code you will need the following tools:
A readme as part of the download contains full instructions on the steps you need to take to reproduce the screen saver. You are free to use the screen saver source code for any purpose providing you use the source code at your own risk, and a credit to The Game Creators would be very much appreciated but not required.
Download the screen saver source code
If you are new to C++ then we highly recommend this accessible, step-by-step presentation uses graphical examples and simple, complete, video games to teach programming skills and C++.
KEY TOPICS