Editing
- Extremely fast object manipulation and drawing, designed for efficiency
- Select and texture objects or object faces
- Stretch, position, mirror, flip, and rotate meshes
- Automatic UV mapping
- UV mapping tools, including justify and fit to face
- CSG operations include carve, hollow, split, and extrude face
- Configurable entity system
- Adjustable viewports
- Accurate grid snap
- Draw selection boxes
- Export to .x, .map, .wmp, .dbo, .b3d, or .dif
- Browse meshes by thumbnails
- Manage and browse thousands of textures and meshes
- Extremely small compressed file format
- Edit multiple objects' properties at once
- New brush primitives including arches and tubes
- View detailed statistical information including polycounts broken down by object type
- Texture lock freezes brush texture coordinates
- Select a texture by picking a surface
- Multiple undo levels
- Export .map and compile to Torque .dif in one step
Meshes
- Referenced meshes
- Load .x, .obj, .md3, or .gls meshes
- Adjust scale to fit meshes without distorting vertex coordinates
Lighting
- Complete lighting for brushes, meshes, and terrain
- Calculate lightmaps, vertex lighting, and uniform lighting
- Support for translucent and masked surfaces
- Control settings per object for casting and receiving shadows
Terrain
- Smooth-blended layered terrain
- Support for large-scale terrains
- Adjustable terrain subdivision
- Automatic edge turning
Supported File Formats
|
File Type
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Import
|
Export
|
Comments
|
|
Microsoft DirectX (*.x)
|
yes
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yes
|
|
|
3D Game Studio map (*.wmp)
|
yes
|
yes
|
|
|
gile[s] Scene (*.gls)
|
yes
|
no
|
|
|
Torque Map (*.dif)
|
no
|
yes
|
map exporter calls map2dif in one step
|
|
DarkBasic Object (*.dbo)
|
no
|
yes
|
|
|
Blitz3D Model (*.b3d)
|
no
|
yes
|
|
|
CShop Map (*.csm)
|
yes
|
no
|
Map meshes can't be loaded
|
|
Half-Life Map (*.map)
|
yes
|
yes
|
|
|
Quake 3 Model (*.md3)
|
yes
|
no
|
|
|
Entity List (*.txt)
|
no
|
yes
|
|
|
JPEG (*.jpg)
|
yes
|
no
|
|
|
Windows bitmap (*.bmp)
|
yes
|
no
|
|
|
Portable network graphics (*.png)
|
yes
|
no
|
|
|
Truevision Targa (*.tga)
|
yes
|
no
|
|
|
DirectDraw Surface (*.dds)
|
yes
|
no
|
|
|
Valve texture format (*.vtf)
|
yes
|
no
|
|
|
|
 Export direct to DBPro
 Fast results, easy interface
 Powerful new lightmapping tools
 Built-in Terrain generation
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