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The NG Collision DLL Version 3 for DarkBASIC Professional is a comprehensive suite of commands that will allow you to perform the most complex collision possible directly within your games. No matter how fast your players (or bullets!) are moving, collision will be accurately calculated every time. How about performing sliding collision around a large complex 3D object? Easy. Or having the player collide with a moving platform such as a lift? Again - the NG DLL will do this all for you and The Game Creators are proud to bring you Version 3 of this popular plugin. Here is what V3 has in store for you:
There is also a internal octree system to improve overall system performance. Active queue settings per object to further control exactly what an object collides with! (An ignore/active switch to allow you to keep the list as short as possible, to save memory). This gives a very big advantage to the performance of your applications. Perfectly handles moving / dynamic geometry. Even large objects (with internal octrees) can be dynamically moved without any extra work on your part! Normal backface skipping for good performance. Precalced backface skipping system, for additional performance in the midst of the action. Optional bounding box creation so it can skip entire meshes in one step! Massive speed boost when you have a lot of detailed objects in one place.
And to make things easier, all of the defaults are set for the most common / fastest settings. So you can plug-it-in and go!
Other Features:
You can use the fully customizable automated system or expand to the low level commands to design your own. A system built for ease that gives you room to grow. This entire DLL is completely yours and usable in all of your productions.
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