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Fantom Subdivision A

Developed by: Studio Sector 17 using DarkBASIC Professional
Source code: Yes, tutorial format

Review

This was one of the first Operation Wolf style games that we had to test and it appealed to us right from the start. Set in the future in Mars City you need to take out the ever on-coming tanks and fighters. You have a standard fire and a smart-bomb style weapon with which to destroy them all. Don't let your guns overheat and use the bombs sparingly. Position the target long enough over an enemy and it will lock-on to them, allowing for more accurate shots but taking a few precious seconds longer to do. We were very impressed with the visual style of the game, from the neat options menu to the Anime styled city-scape and models, the music and sound effects also fitted perfectly with the overall theme.

Fantom Subdivision A
Pros:
  • Visually great, sci-fi, colourful and with obvious Akira-style influences.
  • Sounds good too!
  • Variety of difficulty levels.
Cons:
  • Gameplay was very repetitive, there seemed to be no indication of how far into the level you were progressing (if indeed you even were).
  • No apparent objective. Basically you just played until you died (which didn't take long)
  • No hostages to rescue either :)
Prize

This game won the following prize/s:

    Terrain Pack: Advanced Terrain Plugin Plus, Texture Maker, TreeMagik Pro, SkyMATTER and Geoscape 3D

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TGC 2004 Programming Competition

This game was entered into The Game Creators 2004 Game Programming Competition.
This competition has now finished. View all the entries and the winners list.

The following sponsors made this competition possible:

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