The technique behind designing and using terrain objects can be a minefield of choices, as there are so many different ways of doing it! T.Ed is designed primarily for games programmers and 3D artists to make those choices easier. There are 2 main categories regarding terrains in games: 'Static Mesh' and 'Dynamic LOD'. T.Ed can help in the development of both!
T.Ed is a dedicated terrain tool to allow the creation of small to large mesh landscapes, either as a series of blocks, or as a single terrain. It allows for superb blended textures either by using vertex alpha or by rendering a 'Supertexture' for each terrain block. Through an easy to use and learn interface, featuring mouse look and game walk controls, you will be walking around your virtual lanscape in minutes.
The software and exports also take into account the problems of using entity / texture alpha with vertex alpha, and has features designed in to eliminate those dreaded problems.
- Height / color / alpha Maps
- (DB/DBPro) DirectX .X mesh(s)with rendered supertexture, highly compatable and easy to parse/convert ascii. There is also option to store vertex alpha in the .X
- Blitz B3D mesh(s) with vertex alpha and optimized layering on either surfaces, or child meshes.
- Dynamic Terrain Kit Export (by using the supertexture and heightmap exports) T.Ed can give a dynamic terrain the blended look.
- T.Ed Environment A simple, easy to read file containing parameters for light, fog, water, skybox etc.
- Easy to use windows like interface, with 'mouse look' and 'game walk' controls
- Versitile editing tools that even alow you to create overhangs and vertical walls!
- New V2 features lots of new tools including autotexture by height & slope!
- Uses an alpha-limit blending technique to stop vertex alpha Z-Order problems
- Ability to edit large mesh terrains in realtime up to 1024x1024*.
- Can have 1000s of simulated textures by using vertex colour combined with 6 pre-loaded textures
- Create great looking, realistic blended landscapes.
- Lightmapper to shadow the landscape
- Supertexture Renderer For those who dont want or cannot use vertex alpha, you can now 'bake' the vertex layers and lightmap to one large texture!
- Useful tools including paint height, auto quad-matching and tiling function to make 'infinite' terrains.
- Configurable (and saveable) environment simulation for fog, water, sunlight etc.
- B3D and DirectX .X for easy insertion into your games & other programs.
- Free Updates
Want to test out T.Ed for yourself? Then download this trial version.
| T.Ed Trial | |||||||||||||||||
| Download: | ted_trial_setup.zip | ||||||||||||||||
| File Size: | 3.19 MB (3271 KB) | ||||||||||||||||
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| Released: | 1st December 2005 | ||||||||||||||||
| Description: | T.Ed Trial Version | ||||||||||||||||
| Downloads: | 27511 | ||||||||||||||||























