We wanted to make sure you have everything you need to create a great combat game, and so part of your toolkit should be the ability to create areas of your level that shields you and your enemies from each other, and what better way than some portable metal walls. In this update to the GameGuru Death Valley pack we have enhanced them with PBR textures to get them closer to that metallic look you need for your game visuals.

Meanwhile back in the core engine, we continue to look for ways to improve your visuals, and you may be interested to learn a very cool trick which allows you to make manual cubemaps for entity reflections, ideal for enclosed areas such as rooms and corridors.  You can find more by visiting the forum link and video tutorial created by GraPhiX here: https://forum.game-guru.com/thread/219897#msg2605256

We'll continue to create more PBR assets in the background, so watch this space for more graphics content news. In the meantime, if you want to get your hands on the GameGuru Death Valley DLC, it's currently on promotion right now by following this link: