AppGameKit Version 2018.08.30

Today we've released a new version of AppGameKit with a range of new commands and fixes. The full details of what's new in this version are listed here:
 

Clipboard

  • Added SetClipboardText and GetClipboardText commands on Windows, Mac, iOS, and Android

 

Video

  • Fixed SetVideoPosition not doing anything on iOS and Mac

 

Sprites

  • Added GetSpriteFlippedH/V commands (courtesy of Laurie)
  • Added GetSpriteInScreen to return 1 if the sprite is in the visible screen area
  • Added GetSkeleton2DDepth() (courtesy of bengismo)

 

Adverts

  • Updated AdMob consent library to version 1.0.6 on Android and 1.0.3 on iOS which removes the 12 provider limit

 

Particles

  • Added DrawParticles command to draw the particles immediately to the back buffer
  • Added Draw3DParticles command to draw the 3D particles immediately to the back buffer

 

3D

  • Fixed a crash when loading some 3D model formats on Android due to unaligned memory access

 

Misc

  • Removed 200fps limit with VSync enabled on Windows for monitors that can go up to 240Hz and beyond
  • Fixed objects becoming corrupted on iOS if the device only supports OpenGL ES 2.0 and the object has more than 65535 vertices

 

File I/O

  • Fixed ViewFile and ShareImage commands not being able to use raw: file paths
  • Improved performance when opening files from expansion files on Android

 

Edit Boxes

  • Fixed edit boxes incorrectly using the alternate input box if the view offset is being used
  • Fixed alternate input box being too small on high resolution devices
  • Added SetEditBoxInputType command to set the virtual keyboard to numbers only
  • Added GetEditBoxDepth()

 

HTTPS

  • Changed SSL library used on Android and Linux to provide better HTTPS support
  • Fixed SendHTTPFile not checking for an empty filename string

 

Text2Speech

  • Fixed calling StopSpeaking during a delay on iOS causing future speech to fail

 

Screen Recording

  • Screen recording on Android 7 or above will now pause when the app is sent to the background instead of stopping

 

Local Notifications

  • Fixed local notifications not working on Android 8.0 and above

 

Fonts

  • Fixed TTF fonts using lots of unicode characters causing a crash with some text sizes

 

HTML5

  • Added support for video playback on HTML5

 

Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from thier order history area of the TheGameCreators website.