Another week, another belated TWIGG report.
Unfortunately this is turning into the norm for me as I am consistently overwhelmed by real world factors that hopefully will slow down come early next year. In the interim I will crank these out as often and as on time as I can manage.
This week we've seen a significant amount of activity on 'Project V3' on GitHub. Some of what I'm seeing there is very exciting!
Notable elements include an update to Character Creator, load time tweaks, GUI updates and more. Very exciting stuff!
The SUPERB enhanced weapon pack is on sale this week as well for as low as you will likely ever see it - definitely pick it up now if you are ever going to pick it up!
What's Good in the Store
Finally got my Cyberpunk Noir guns up
If you are a book purchaser and haven't gotten a redemption code for them, please let me know!
Book sales have obviously tapered off; like games they have a really big front end and a longer back end. If you haven't purchased a copy, try using this code to save 20%: AITGG230
Use it at this link here:
You can also find the additional book resources there for free under 'additional resources'.
This week also had several great packs show up:
https://forum.game-guru.com/thread/221251 Mipastu put in a pretty clever fix for AI getting stuck on walls and corners by making an 'AI wall' which essentially allows you to keep them from getting to problem areas. Definitely worth the download.
Third Party Tools and Tutorials
Looks like BOTR is integrating his heightmap importer INTO GameGuru's github code as a branch. This is very exciting to me and I'm really hoping we see that additional functionality implemented sooner rather than later! Additional details can be found here: https://forum.game-guru.com/thread/221100#msg2622732
Random Acts of Creativity(WIPs)
And this blurb about the latest changes he's made:
"I've re-written the player swimming to use the physics capsule, it's much better now - though it did need a new lua command to fine tune it (SetWorldGravity) - which will come in handy for the barsoom levels too.
I also updated the in-game terrain loading to load associated entities (it was only loading terrain and grass before from the fpm and positioning anywhere in the world) and added the DCO to it, to keep silky smooth play. The memory seems to be paging in and out properly, so if I load one terrain/level part then delete and load another the memory is smoothing out. Still got a lot of testing to do to make sure this holds up with 16 different fpm's loaded on the fly, and I did hit a 'random' crash bug that took me days and days to find (this was in my added mods not GameGuru stock code) ."
He's done incredible work which I hope to see integrated by middle of next year at the latest. Time will tell though!
Naelurec has some updates with details and technical information but also these great new menu screenshots:
Really simple, clever, and clean. I like it a lot. You can get more info here: https://forum.game-guru.com/thread/221152?page=1#msg2622551
In My Own Works
I've recently begun putting together another HQ space skies set but run into some snags. Expect a few freebies of my throwaways along with a new pack on the store in the near future!
Michael Messina (AKA Bolt-Action Gaming) is a native of central Pennsylvania, currently residing near York. He is a Linux Systems Engineer, part-time author, part-time Indy game-dev and full-time father. He is author of a start to finish guide for GameGuru via Taylor and Francis (via CRCPress).
This article represents solely the opinion of the author and does not reflect the opinions or views of TheGameCreators, its employees or its contractors. It likewise does not reflect the views or opinions of www.tgcstore.net and its staff. The author receives no compensation for this work, and it is done solely as a service for the GameGuru community at large.