Steven Holding is our regular author of tutorials for App Game Kit. There are plenty of topics already lined up, to help developers get to grips to what is essentially still a new language, with a lot of untapped potential. We aim to change that by continuing to feed you with the Bitesize articles that are already proving to be a great help to both new and seasoned programmers alike.
So what have you missed already. Actually, you haven’t missed a thing. All of the tutorials are archived on the App Game Kit website, for you to look back over and make reference to whenever you need them. Here is what you can browse through to date:
AGK Basic is not a complicated language to learn for anyone with a ‘basic’ knowledge of programming but there are a number of new concepts we need to get our heads around to fully take advantage of this new tool.
In this tutorial we will take a look at the physics system incorporated into AGK. Using this system we can recreate a realistic set of physical reactions and quickly create an effective game engine with very little coding.
Introduction to input - One of the problems with trying to make a game adaptable for multiple platforms is the method of control. AGK helps out with a set of commands for creating “Virtual Joysticks” and “Virtual Buttons” that can be used to bridge the gap and make games work equally well on touch-screen devices and desktops.