The Game Creators Website Intel Atom Developer Program
Judging Criteria

We will have various prize categories for netbooks games, but overall we are looking for games that are well or uniquely designed for netbook hardware and use cases.

Good Netbook Game design

A good game for a netbook will consider the following:

Relax modes - game play option that is not tied to a clock or requires race to finish a task
Social Integration - Allowing you to share or post your achievements, score as a status update to your social networks
Uncluttered - reduced screen size means the game should be a clean uncluttered experience - without a lot of text, dialogue boxes or windows to distract from the game experience
Fun - Netbooks are fun & social devices - make the game interesting and fun, goal should be for someone to show their friend what just happened on the screen
Relatable: Games do not have to be complex, they could be as simple as virtually flipping a coin as long as it's a relatable activity that has replay value
Location aware - Netbooks travel with you, are taken on vacation, and on road trips. Integrate location awareness to maximize the experience
Simplified Controls - There's no mouse or joystick on a netbook. Trackpads are small, keyboards tend to be crowded, and screen real estate is precious. Good netbook games take this into consideration and design the game for simple inputs from the trackpad
 

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