Dark Dynamix
Order Now
$57.99   44.99   £38.00
Gallery
Community

Join thousands of game developers in our forums and read over 2 million messages

Enter the Forums

Vouchers

Purchase vouchers for use on future orders or as a gift for others.

View Vouchers

Toolbar

toolbar powered by Conduit

Free Software

Download a free version of FPS Creator

Dark Dynamix is the ultimate physics/collision solution for all your games/apps you write with DBPro and DarkGDK. Bring your games to life with realistic dynamics, just playing with the different features will fill your head with game ideas.

Powered by PhysX, a professional physics engine from NVIDIA utilised in many AAA titles, providing you with super fast multi-threaded physics and collision.

Features

Dark Dynamix has over 350 unique easy to use commands, providing many features including:

  • Rigid Body Dynamics - Whether it be a stack of crates or a football, one simple command can bring an object to life.
  • Character Controller - It's never been easier to get your character interacting with the environment, automatic sliding collision, stair stepping and slope limits. Change the size on the fly and set up jumping, crouching and strafing with hardly any effort.
  • Height Fields - Fast and light collision for your terrains.
  • Triangle Mesh - Set up complex static objects or level geometry and be amazed at how little it affects the FPS(frames per second) your game can run at.
  • Convex Mesh - Dynamic convex objects can be easily simulated, such as barrels or cylinders. You can also get dynamic interactions from more complex objects by wrapping a 'best-fit' convex mesh around it.
  • Raycasting - Lots of raycasting options, super fast rays that detect a single hit, or detailed rays that hit multiple objects returning lots of details such as hit normal or global position etc.
  • Contact Reports - Keep track of what objects are colliding, acting on any contacts you see fit.
  • Collision Groups - Seperate your objects into groups to speed up collision/physics or to stop objects colliding for gameplay reasons.
  • Continuous Collision Detection - Set up small fast moving objects with CCD to be sure all hits/collisions register with the simulation, very useful for bullets etc.
  • Triggers - Place trigger zones in your game to set off events.
  • Overlap Tests - Quickly check any area of your game world for a collision, good for checking overhead before allowing your character to jump or stand up.
  • Materials - Give your objects different properties to simulate different materials such as metal, rubber, wood etc
  • Joints - Create any joint imaginable to simulate things like door hinges, ropes, pistons, elevators etc the list is endless.
  • Ragdolls - Bring your characters to life as they die, your characters will never die the same way twice whether that be falling down stairs, off balconies or falling limp to their knees before smashing their face on the floor, gruesome I know, but it all adds to the fun.
  • Vehicles - Simulate any vehicle you can imagine, from a unicycle to an articulated lorry or perhaps an aeroplane. It all becomes so simple with the wheel shape, have your cars doing hand brake turns around corners or jumping over ramps, it's never been easier.
  • Fluids / Particles - A particle system which will also react to your game environment, simulate rain, snow, smoke, water, slime etc.
  • Force Fields - Simulate gravity, explosions, tornados, water bouyancy etc
  • Cloth - Simulate cloth and add forces to simulate wind or let the cloth tear under stresses and strains.
  • Soft Body Dynamics - Get your game objects squishing and squashing. Simulate inflated tyres, squashy bugs, trees that bend and sway in the wind.
  • Hardware Acceleration - Add more of the cool features listed above if hardware is detected. More cloth tearing, more particles or more realistic water simulation, all without slowing down your framerate.
  • Debug Renderer - View the simulation running alongside your game/app. See that what you expect to be happening is actually happening, saving you tons of debugging time when things don't seem to be working the way they should.
  • Visual Debugger - A seperate application to record or monitor the physics simulation.
  • Documentation - All commands and overloads fully documented.
  • Examples - Plenty of examples fully coded for DBPro and DarkGDK with extra information in the included help file.

Gallery



Buggy Demo

Dark Dynamix Demo
Download Download: Dark Dynamix Demo
  File Size: 20.66 MB
   
56Kb: 58 Mins 45 Secs 512Kb: 6 Mins 24 Secs
1MB: 3 Mins 12 Secs 2Mb: 1 Mins 40 Secs
  Updated: 11th May 2012
  Description: Drive a buggy around a terrain and see the effects of Dark Dynamix.
  Downloads: 1101

Special Offers

There are currently no special offers containing this product.

Order Now

Please note that Dark Dynamix requires DarkBASIC Professional version 7.62 or higher. Alternatively you can use Dark Dynamix with the latest version of Dark GDK.

Dark Dynamix

Dark Dynamix physics library.

  $ Dollar € Euros £ Sterling Click to Buy
Price: $57.99 €44.99 £38.00 Click here to buy

Dark Dynamix is distributed electronically.
You must download this product. Download instructions are sent after purchase.