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X-Quad Editor
X-Quad Editor

X-Quad Editor is a visual 3D game creator. It works entirely stand-alone and can create full game EXE files without the need for any other applications. However if you do own DarkBASIC Professional, you can expand the game source engine as far as you like! Truly offering power to both beginner and advanced developers.

X-Quad Editor allows you to create and control your in-game objects, items, entities and terrain, using a 'tile based' system of placement. This is both intuiative and quick to design with. Objects are things such as walls, houses, buildings or platforms. Items can include bonuses, weapons and ammo packs. Entities are monsters and other non-player characters. Finally the Landscape tools allow for creation of terrain, ground and all of their special attributes.

You can also add / edit / remove other kinds of entities for your maps that do not depend on the tile system, using full 3D positionning. This means you can place entities such as lights or 3D sounds precisely into your game world.

All collisions with the environment and with entities are all calculated using DarkPHYSICS, powered by the NVIDIA PhysX engine.


Advanced Rendering Techniques

If your video card supports vertex/pixel shaders then X-Quad Editor offers you advanced 3D rendering effects such as bump mapping, reflection shading and cartoon shading on any 3D object you import into your game. You can also load native FX files.

Game Types and Camera Control

X-Quad Editor supports four different view modes:

Top-Down: Ideal for games like Alien Breed.
FPS View: For building First Person Shooter style games.
3rd Person Perspective: For game views such as Tomb Raider.
Camera View: Dedicacted to build games like Resident Evil.

Advanced Ambience System

To make your games more realistic, you can add high quality skies to your games. X-Quad Editor supports three unique styles of sky:

Skyboxes: These are simple cube objects with textures on them to simulate a full wrap-around sky effect.

Skyspheres: Textured sphere objects wrap the game world, simulating a more precise wrap-around sky effect.

Real-Time Sky System: This allows for the creation of full day and night cycles, that can be fully customized. You can modify the sky / clouds / stars / moon and sun textures. You also have control over custom fog and ambient light settings. The end result are incredible effects that change in real-time with your game. This is the same sky-system that is included in the DarkBASIC Profession eXtends plugin.

When you use Skyboxes or SkySpheres you can set fog and ambient light colors and light range.


Fully Customisable

The X-Quad Editor allows you to create games that can be fully customised.

You can modify any of the following features:

Game Sequences

  • Presentation: Pictures, Musics and Videos.
  • Game Menu: Video, Sound, Controls, Continue Options (each can be enabled or disabled), Background picture and Music.
  • Game Loading: Pictures.
  • Game Over: Pictures and Music.
  • Game Ending: Pictures, Music and Video.
  • Game Ending Staff: Text, Background picture and Music.

Game Properties

Lives: You can choose to use ENERGY like in first person shooter games, or a LIVES COUNT like in action games.
End-Level: Can be one of several types: You can simply tell the game to use teleports to bring player to the next level, to finish the level only when the player has collected all choosen bonuses, to finish the level when all monsters in the area are dead, or to combine all or some of these options.
Timers: You can use timers to make games have a limited time, or use an unlimited game duration.
Camera: The game camera can support four different types of set-up: Top view will display the game from the top. Rear view will display the player just above the camera and you will be able to use mouse to change the view direction. FPS View is the common view used for First Person Shooter games. Fixed cameras will allow the use of several cameras positioned anywhere you select in the game world.

Game Media

Player: You can define the players 3D object, the sounds for injured, dying, jumping actions, define manually each animation sequence for all actions like walking, running, jumping, dying, injured, shoot and punch. You can also define special player properties like lighting, cast shadows, scaling and some more.
Entities: Entities are used to create monsters or non-player characters. You can define the same properties as for the player, plus the capability to use DarkAI with a predefined system that can be improved by using game engine source code to make changes.
Items: There are several types of item which are made up of a 3D object (i.e. what the item looks like) and a sound that is played when player takes the item. Items also have attributes such as: score, energy, weapon, ammunition, time up, extra lives, shields, and other special bonuses.
Grounds & Terrains: Choose the images used to create the ground and terrain in your game. Each ground type can have special properties that will affect the player, such as killing or injuring grounds that are ideal for lava or ground like this. Teleports to go from one level to another, or to jump to a different location within the same level. Sliding ground is useful to create 'ice' effects, or auto-slide ground forces the player to go in a choosen direction, excellent for rolling-carpets or conveyor belts.
Objects: Use 3D objects to create visual decoration in your game. Useful for walls, platforms, houses, and all others kinds of items you may wish to populate your game world with.
Music: You can include music in your game that can even be activated by ground-based tiles. So when a player approachs a dangerous area you can let them know with a burst of dramatic music.
Ambient & 3D Sounds: These sounds can be used for actions such as footsteps, or ambient sounds that can be placed anywhere in the map using full 3D positioning.
Lights: You can create as many lights as you want. The only limit is to have 7 simultaneous lights visible in screen. All lights can be full with halo support and access to colour, range and positioning values.

All of the above properties can be modified directly from within the X-Quad Editor.

Expand your game with DarkBASIC Professional

If you own these products: DarkBASIC Professional (with upgrade 6.3+), eXtends, DarkPHYSICS, DarkAI and the Enhancement Pack. Then you can use the provided Game Engine source code to make changes directly to your games. With full access to the game engine source code the sky is your limit. You could enable or disable player and camera controls, create your own visual effects, interact with the game, and create new functions & features.

X-Quad Editor is the ideal game development package for beginners and for advanced DarkBASIC Professional developers. It can create good games without the need for any programming skills, but for those who can program already they can expand it as far as they want using the provided game engine source code.


Game Demo

Treasure Hunter is a simple game created with X-Quad Editor to show you what you can make, quickly and easily. Download the demo (21MB)

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Please note that X-Quad Editor is NOT compatible with Windows Vista and Windows 7.

X-Quad Editor

X-Quad Editor is a visual 3D game creator.

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X-Quad Editor is distributed electronically.
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