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System Requirements

The following are the System Requirements for Dark GDK. Please note that Microsoft have their own System Requirements for Visual C++ 2008 Express.

Minimum System Requirements
Pentium III 1GHz or equivalent
Dark GDK requires Microsoft's Visual C++ 2008 Express compiler.
Windows XP (Home/Pro) / Vista
1 GB of hard disk space
512 MB of Ram
You must have the August 2007 DirectX 9.0c SDK installed
Fully DirectX compatible Graphics Card with 128 MB Memory or more and Hardware 3D Acceleration
DirectX compatible Sound Card
We recommend your video card has at least 256 MB of memory to get the most from the Dark GDK. You will otherwise be limited in the size of game and type of effects you can use. Certain features of the Dark GDK (such as vertex / pixel shaders) require a suitably powerful graphics card. Please check with your video card manufacturer before purchasing.

Recommended System Requirements
Dual Core 1.8GHz or above
Dark GDK requires Microsoft's Visual C++ 2008 Express compiler.
Windows XP (Home/Pro) / Vista
1 GB of hard disk space
1GB of Ram
You must have the August 2007 DirectX 9.0c SDK installed
Fully DirectX compatible Graphics Card with 256 MB Memory or more and Hardware 3D Acceleration
Direct X compatible Sound Card
Certain features of the Dark GDK (such as vertex / pixel shaders) require a suitably powerful graphics card. Please check with your video card manufacturer before purchasing.

Mac OS9 / OSX and Linux Based Machines

We are sorry but the Dark GDK was developed exclusively for Microsoft Windows based PCs and will not run on any variety of native Apple hardware or on Linux. You may have some success using Dark GDK under Bootcamp on Intel based Macs, but this is entirely unsupported and done at your own risk.

Playstation, PS2, PS3, X-Box, X-Box 360, GameCube, Wii

Your Dark GDK programs will not work on any of the above consoles and they cannot be converted to do so.