Dm3
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Key Features

DarkMATTER 3 contains a range of high detail low-poly animated vehicle models.

Features:
  • 25 Royalty free fully textured 3D Vehicle Models
  • Compatible with DarkBASIC Professional and leading 3D modelling applications
  • All vehicles fully animated
  • Easy to use Browser utility to view all objects
  • ".X" format models are ready to load into DarkBASIC Professional
  • Models can be used with other languages like C++
  • Animated Car Source Code (DarkBASIC Professional)
The vehice models are animated as follows:
  • Smooth Car Drive
  • Static Rumble
  • Rumble Drive
  • Car Speeds away
  • Car Brakes heavily
  • Bank Right
  • Bank Left
  • Hand Brake Skid Left
  • Orientation Correction
  • Hand Brake Skid Right
  • Vertical Jump (petrol explosion, jump from ramp, etc)
Detailed Model Information

The following list details the models available in DarkMATTER 3.

Model Name Vertices Polygons Animated?
4x4 Jeep 260488 Yes
Alto 240452 Yes
Aston Martin 356680 Yes
Audi 244459 Yes
Cadillac Catera 276526 Yes
Cadillac DeVille 237444 Yes
Cavalier 245462 Yes
Chrysler Concorde 269510 Yes
Dodge Intrepid 269510 Yes
Estate 242456 Yes
Fiat Panda 239450 Yes
Grand Jeep Cherokee 238448 Yes
Hearse 327632 Yes
Honda Prelude 269516 Yes
Infiniti-D 4x4 240452 Yes
Lincon TC 253476 Yes
Lincon Town Car 249468 Yes
Mercedes 310568 Yes
Peugot 405 241454 Yes
Porsche Boxter 356680 Yes
Rover 248468 Yes
Toyota 248466 Yes
Transit Van 258488 Yes
Vauxhall Corsa 236443 Yes
Car Details

The Wheels are named: FL Wheel, FR Wheel, BL Wheel and BR Wheel. These Signify Front(F) and Back(B). They also signify Left(L) and Right(R) in that order. All Wheel Pivots are in their direct Centre. The Chasis is a whole entity, its pivot is Central to it's own frame. All Cars are attatched to a GROUND NODE, called G-Node. This is a 2 Polygon Entity central to the WORLD CENTRE (0,0,0). Sub-Object To the G-Node is the V-Node. This controls the car's orientation in regards to skids, jumps and other actions which require internal movement other than rotation, which is handled by each object.

Animation Sets
  • 000-080 : Smooth Car Drive.
  • 080-100 : Static Rumble
  • 100-180 : Rumble Drive
  • 180-220 : Car Speeds Away - 195 Hight of Accelleraion
  • 220-260 : Car Brakes Heavily - 235 Hight of Brake Skid 10deg wheel motion.
  • 260-340 : Bank Right - 280/320 Fully Tilted 5deg
  • 340-420 : Bank Left - 360/400 Fully Yilted 5deg +7 UP
  • 420-440 : Hand Brake Skid Left
  • 440-445 : Orientation Correction
  • 445-465 : Hand Brake Skid Right
  • 465-470 : Orientation Correction
  • 470-490 : Vertical Jump (Petrol Explosion, Jump From Ramp, e.t.c)

RUMBLE : Slight Vibration in Car Chasis, Wheels stay fixed. For Effect of bumpy roads or damaged engine.