SMFeatures
Standard Modeling Features

3DCrafter contains the following standard object modeling features.

  • Hardware Accelerated Rendering using Microsoft's Direct3D
  • Real-Time rendering
  • Animation with Spline-Based Interpolation
  • Material Palette that allows you to mix color, texture, texture wrap orientation, Ambient, Specular, Diffuse and Transparency, as paint for objects
  • Nearly thirty 3D primitives including Cube, Sphere, Cone, Cylinder and Torus
  • An assortment of lights including Ambient, Directional, Point, Area and Spot lights
  • Lathe Object Building Tool using B-Spline curves
  • Extrude Object Building Tool using B-Spline curves
  • Skeletal Animation
  • Inverse Kinematics
  • 3D True Type Fonts
  • Painting Tools
  • Object Face and Point Editing
  • Smooth, Flat and Wireframe Rendering
  • Fog, including Linear, Exponential and Exponential Squared
  • Scene Background Images
  • Undo/Redo of all modeling operations
  • Library storage of commonly used Textures, Materials and Objects
  • Scene Hierarchy that permits the creation of complex objects made of multiple parts that behave as a single entity
  • Cut, Copy and Paste of objects
  • Simulated Shadows
  • Constrain Operations by Axis
  • Object Merge
  • Snap To Grid
Modeling Tools

Here we show you the results of the Standard tools available in 3DCrafter.

Tool Before After
Deformation Tool
Smooth Operation
Extrude Operation
Bend Operation
Material Operation
Crease Operation
Taper Operation
Divide Operation
Edge Operation
Invert Operation
Scale Operation

Provides more flexibility than
scaling with the
Edit Control

Trim Operation
More Operations
  • Inset Operation
    Creates a new faces inset within the selected face or faces.
  • Soften Operation
    Softens the edge of an object. Similar to the Smooth operation though it does not increase the number of faces or points. It also can be used on a selection of faces, edges or points.
  • Point Position Operation
    Allows direct entry of the position of a point.
  • Equalize Operation
    Equalizes a selection of points along either the X, Y or Z axes.