Added extra info for LOAD IMAGE and SAVE IMAGE
Added help pages for ADD MEMBLOCK TO OBJECT, GET MEMBLOCK FROM OBJECT, DELETE MEMBLOCK FROM OBJECT (only adds a memblock to the object, does not represent the object!)
Added DBO to the file formats supported in the LOAD OBJECT help page
Added help page for GET TYPE PATTERN$() and GET ARRAY TYPE()
Added extra information to SET OBJECT FRAME command page
updated GLOBSTRUCT and DBO files in Technical Documents folder
Added update to FASTSYNC command help
Added command help for post process shading in CORE and DISPLAY
241 instances of Arbitarychanged to Arbitrary in GameFX help
SEPARATETEXTUREMEMORIES AVAILABLE corrected in command and help system
INCLUDE and CONSTANT in CORE subcategory help menu links to help page now (#=%23)
Above fix also applied to generation of the new KEYWORDS file after each rebuild
Fixed EXAMPLE in BREAK command
Updated KEYSTATE help page with user contributed example (thanks pcRaider)
Added GameFX commands to the INDEX in the main help system
Corrected help system to correctly choose MAKE OBJECT PLANE for KEYWORDS
Updated OFFSETLIMB command with description of bounds and a new example
SET OBJECT TO OBJECT ORIENTATION help page improved with flag and example
Added more description and new example for SET LIGHT MAPPING ON command
Added help for the ignore mode in MAKE MESH FROM OBJECT
Added help for new values 2 and 3 for SET GLOBAL OBJECT CREATION and DELETE OBJECTS
Updated the help to SET MUSIC VOLUME to reflect true maximum volume of 100
Updated help for LOAD SOUND and LOAD3DSOUND
Updated PRINCIPALS section on BOOLEAN OPERATORS
OPEN TO READ updated
LOAD IMAGE, SCALE LIMB TEXTURE and SCALE OBJECT TEXTURE help page updated
SCROLL LIMB TEXTURE and SCROLL OBJECT TEXTURE help page updated
Added ZWRITE and ZREAD to BASIC3D sub category of commands
SET DIR and CD help pages updated
Updated the SET SCREEN EFFECT and TEXTURE SCREEN commands
Added new SNIPPET example showing how to use XBOX 360 controller input device
Added help for SET DISPLAY MODE to include VSYNC, ANTIALIAS and MULTIMONITOR
Reduced description in SCALE SPRITE command so second parameter is not clipped
Removed ALWAYS ACTIVE ON/OFF from Help Index, these are obsolete commands
Updated help generator to correct CONSTANT and INCLUDE help links
Removed APPEND OBJECT ANIMATION from help index
Updated AUTOMATIC OBJECT COLLISIOn with additional info on sliding collision mode
Updated ATAN to reflect ARCTANGENT in description and correct range
Updated SET CAMERA FOV to correct default description of 61.9621391296
Updated the SET OBJECT SPEED command with more accurate info on speed value
Added array name description for core array commands and updated some examples
Added extra help in principals for Power symbol and integer/real division
Added extra example for LOCAL and GLOBAL variable declarations
Updated getting started to offer dual help for the old(default) and new(DGS) interfaces
Added additional new commands to the INDEX page
Added more example and help to FTP CONNECT page
Added more help to the LOAD EFFECT command
Added support for Scientific Notation as literal (i.e. 1.0E + 38 or 1E20, etc)
Compiler now exports internal type structure pattern data (obtain via GET TYPE PATTERN$)
If application executable does not use Basic3D, then do not check for DirectX (GDI)
Core can obtain DirectX version with GET DX VERSION$() even in GDI mode (no Basic3D)
Added new support for external debuggers using a MUTEX just before code executed
Above code creates a mutex and filemap called Appname.exe(Mutex) & Appname.exe(FileMap) [case sensitive], using "debugme" in filemap to pause app
New GLOBSTRUCT edited to support above (no data structure changes, just a rename)
Removed FILL X with X from DBM export to aid in creation of external debugger
Usurped use of the EXEPATH string in GLOBSTRUCT to carry extra runtime error info
Above will produce a new single error message box containing 'any' extra error text
Fixed bug caused by removing FillX in DBM (restored ability to calculate local variable offsets)
Fixed line number issue in DBM to help external debuggers trace correct progress
A single GameFX command in an empty program no longer crashes the compiler
Added DLL support for new as yet unreleased product, GreenEAR, to be announced shortly
Fixed string corruption leak caused by new datatype pattern string system
Fixed bug causing left side operand not casting if array type (i.e. INT * FLOAT = INT bug)
Forced safety code for subsciptless array calls ( i.e. A() ) to avoid crash when safe arrays off
Special case allowance for instances to cast shadows if shader flag set to one
New commands added; ADD MEMBLOCK TO OBJECT, GET MEMBLOCK FROM OBJECT, DELETE MEMBLOCK FROM OBJECT (only adds a memblock to the object, does not represent the object!)
Fixed bug causing any reflection views to be overridden by code in UpdateInitOnce
Added new mode 3 to SET OBJECT FRAME to cause bounds to recreate without frame zero shift
If SET REFLECTION SHADING ON command used, all frustrum culling is disabled
Added error information to a mesh load failure (includes ID and filename)
Objects excluded cause the object render order to refresh (keeps 3D up to date)
SET OBJECT TO OBJECT ORIENTATION has also been fixed no longer crashes if flag used
Removed EXCLUDE code from TEXTURE SORT code (to regain SYNC speed from U69)
Added two new parameter values to SET GLOBAL OBJECT CREATION (2 and 3) with help
LOAD OBJECT can now detect model texture files in absolute paths, relative within model file
Fixed bug causing trianglelist meshes and trianglestrip meshes not to combine in one object
Added new parameter to LOAD EFFECT which allows secondary UV data to be stripped from a shaded object
Please note that this Upgrade includes all fixes and enhancements found in previous versions.