The Game Creators - Convention2008
Community

Join thousands of game developers in our forums and read over 2 million messages

Enter the Forums

Vouchers

Purchase vouchers for use on future orders or as a gift for others.

View Vouchers

Toolbar

toolbar powered by Conduit

Free Software

Download a free version of FPS Creator

The Game Creators held an official convention over the weekend of 11th and 12th of October 2008. On this page you can view all of the presentations.

Lee Bamber's talk at TGC Convention 2008.

Rick Vanner details the work and results of the past 12 months by the TGC team. He also shares a number of recommendations that you can add to your own working week.

Phil Scott of NVIDIA shares his views of the various TGC technologies and also looks to the future of hardware developments.

Dave Milton demos Social Arcade to the conference attendees. He also gives a short history of the projects he's worked on during his time with TGC.

Dave explains how you can create streaming content for your games using function calls in Dark GDK.

Paul explains how to optimize your code using different search systems. He also explains how he used such techniques in his famous "Sparky's Collision DLL" for DBPro.

Grant Clark explains how he designs arcade games using Dark GDK. Using an example game he's currently working on, he explains his techniques for gaining the best results and avoiding development pitfalls.

Mike explains how to incorporate shaders into Dark Basic Professional. With a simple to follow, step-by-step approach you'll soon understand the basic requirements that will bring great results to your games.